Open Beta
Forsaken Veil

Forsaken Roadmap

A professional beta roadmap for all Forsaken Veil realms: what is live, what is being tested, and what comes next.

Development Roadmap

Three realms. One long-term plan.

Forsaken Veil is being built in careful phases. Stability, client/launcher flow, realm identity, addon tools, and community systems come before wider release hype.

Current StageBeta Polish

Public-facing systems are being cleaned, tested, and shaped from live feedback.

Main FocusForsaken Realm

Flagship progression realm, world feel, playerbot tuning, AHBot economy, and new player onboarding.

Next Public PushClient + Addons

Launcher flow, client patch delivery, addon suite polish, and support tools.

Realm War Table

Development lanes by realm

Each realm has its own purpose. This roadmap keeps Forsaken Realm, Forsaken Oath, and Nether Simulation separated so players understand what is live, what is being tested, and what is intentionally waiting.

Main Realm

Forsaken Realm

The flagship progression realm and the main public identity of the project.

Active
Live / Improving

Stability & World Feel

Playerbot timing, AHBot economy, backend cleanup, treasure systems, Guild Village, and general realm polish.

Testing

Nemesis & Custom Systems

Reward tuning, difficulty balance, bug reports, addon hooks, and safe rollout pacing.

Next

Client + Addon Release Flow

Cleaner launcher updates, addon hub polish, known issue visibility, and patch-note clarity.

Later

Progression Expansion

New zone content, future class rollout support, paragon/system polish, and larger custom content phases.

Hardcore Realm

Forsaken Oath

A harsher survival realm that should feel distinct, not just harder.

Planned / Controlled
Design

Rules & Identity

Permadeath direction, scarcity, anti-cheese protection, grief prevention, and controlled access expectations.

Testing

Hardcore Safety Checks

Death handling, recovery edge cases, quest blockers, and tuning that prevents unfair losses.

Next

Limited Beta Access

Invite/controlled testing once the main client and support tools are stable enough.

Testing Realm

Nether Simulation

The controlled testing environment for scripts, modules, maps, and risky changes.

Internal / Validation
Active

Module Validation

Website modules, addon flow, forum permissions, admin editors, and support systems tested before main rollout.

Active

Dungeon / Map Testing

Dungeon Master issues, custom maps, pathing, portal behavior, glitched mobs, and boss flow.

Next

Release Candidate Checks

Move only stable changes into Forsaken Realm after focused testing.

Public Roadmap Rules
No fake release promises. Roadmap items move only when testing supports it.Each realm keeps its own identity instead of becoming a copy of the others.Bug reports and player feedback directly shape the polish pass.Stability and client safety come before flashy new systems.