Stability & World Feel
Playerbot timing, AHBot economy, backend cleanup, treasure systems, Guild Village, and general realm polish.
A professional beta roadmap for all Forsaken Veil realms: what is live, what is being tested, and what comes next.
Forsaken Veil is being built in careful phases. Stability, client/launcher flow, realm identity, addon tools, and community systems come before wider release hype.
Public-facing systems are being cleaned, tested, and shaped from live feedback.
Flagship progression realm, world feel, playerbot tuning, AHBot economy, and new player onboarding.
Launcher flow, client patch delivery, addon suite polish, and support tools.
Each realm has its own purpose. This roadmap keeps Forsaken Realm, Forsaken Oath, and Nether Simulation separated so players understand what is live, what is being tested, and what is intentionally waiting.
The flagship progression realm and the main public identity of the project.
Playerbot timing, AHBot economy, backend cleanup, treasure systems, Guild Village, and general realm polish.
Reward tuning, difficulty balance, bug reports, addon hooks, and safe rollout pacing.
Cleaner launcher updates, addon hub polish, known issue visibility, and patch-note clarity.
New zone content, future class rollout support, paragon/system polish, and larger custom content phases.
A harsher survival realm that should feel distinct, not just harder.
Permadeath direction, scarcity, anti-cheese protection, grief prevention, and controlled access expectations.
Death handling, recovery edge cases, quest blockers, and tuning that prevents unfair losses.
Invite/controlled testing once the main client and support tools are stable enough.
The controlled testing environment for scripts, modules, maps, and risky changes.
Website modules, addon flow, forum permissions, admin editors, and support systems tested before main rollout.
Dungeon Master issues, custom maps, pathing, portal behavior, glitched mobs, and boss flow.
Move only stable changes into Forsaken Realm after focused testing.